Based in Samara, Russia
A dialogue-driven narrative game, Supposedly Wonderful Future is a postmodern, self-aware take on a classical "X years into the future" scenario. A time traveler offers to make your life infinitely better by visiting 2048, but what kind of changes can actually happen in that amount of time, and will they even affect us as much as we tend to imagine?
Inspired both by cerebral sci-fi classics and hard-hitting character dramas, this is a story about big social trends and small personal troubles; about perception, depression, and happiness; about utopias and dystopias living side by side in our minds; about video games that feel more real than real life, and real life that feels like a video game.
Made by one person on a zero budget over the course of 3.5 years, Supposedly Wonderful Future was born out of fascination with video games as a storytelling medium; a project with a singular focus where everything serves one purpose: to tell a meaningful, thoughtful, and emotional story.
- A story-focused experience that plays like a point-and-click adventure, reads like an RPG, and feels like a visual novel.
- An old-school dialogue system, equally good for slowly learning every little detail or quickly moving through the main plot.
- Five chapters plus prologue, united in a single narrative but diverse and self-contained enough to tell little stories of their own.
- Enough jokes and references to forget about the daily horrors of human condition. For a little while. Probably.
- Approximate word count: 125,000. Estimated play time: 4 to 8 hours (depending on one's reading speed and thoroughness).
- An extensive and atmospheric electronic soundtrack by the amazing artists of the Creative Commons community.
- A number of UI customization options to keep those walls of text as readable for everyone as possible.
- Modest system requirements (a decade-old PC should do).
- There are some choices, but they don't really matter. Or do they?
Logos & Icons ^
Awards & Recognition ^
- WordPlay 2017 - Official Selection
Music and extra assets under CC or similar licenses